Changelog for Duke Nukem: Alien Armageddon
A free expansion to Duke Nukem 3D by DukeBoss Productions

1.02 Released 08/31/2018
Map changes
-included updated version of the first level with a few adjustments to make it easier to navigate
-changed viewscreen text in secret level to clarify button search
-added delay spawn items to Area 59 where player returns from secret level

Bug Fixes
-fixed bug which took chainsaw away from player after secret level [THIS TIME FOR REAL]
-fixed laser pistol ammo display so that regular pistol clip cannot be seen behind it
-fixed bug which would cause the player to switch back to laser pistol after picking it up, then firing a different weapon
-fixed drowning damage "buffering" bug
-attempted fix of rare animation glitch on cyberbeast (not confirmed)
-floating experiments in final base will now take much longer to float out of position
-prevent tougher enemies from being one-shotted when they are asleep (untested)
-fixed bug which could prevent weapon switching to and from railgun if switching key was spammed
-fixed bug which caused the game to report that the first level has over 65000 enemies to kill
-fixed Megabrain shrunk behavior
-added check to prevent excess ammo amounts when switching from Bombshell to Duke
-fixed bug where mini-Overlord would never unthaw after being frozen

Misc Changes
-switching to and from laser pistol now works like all other weapons (instead of dropping it)
-now always possible to revive companion, even if health is low
-prevent Bombshell AI companion from saying various lines while under water
-hack to make scuba troopers more hittable when auto-aim is used
-nerfed damage on Bombshell's devastator grenades (still very powerful though)
-small buff to damage of charging pig attack

1.01 Released August 26, 2018
-Fixed ironsights alignment on Bombshell's M4
-AI companions will now check their fire if player is in the way
-Fixed bug that caused chainsaw to be taken from player upon return from secret level
-Bombshell's grenades (on weapon slot 8) now have a slightly higher trajectory
-The bot command menu can now be accessed when under water
-Nerfed damage on enemy railgun shots
-Fixed the display of new weapon and ammo icons in the hud, when the player uses reduced % hud size
-Changed trigger for sliding kick so the player has to be actively pressing forward in addition to pressing down. This should reduce accidental sliding.
-Added option in AAUSER.CON to disable Duke's laser dot on his pistol and use a regular crosshair instead
-Fixed bug where you could farm laser pistol ammo by dropping it and picking it up again
-Reduced chance of enemy decapitation from low-damage shots
KNOWN ISSUE from 1.0 still not fixed -- Scuba Troopers are very difficult to hit when using auto-aim. It is recommended to turn auto-aim off in level 3.

1.0 Released August 24, 2018